Mirror mimic mtg1/18/2024 ![]() ![]() Not that The Master must be on board for myriad tokens to carry over into the next combat phase, since myriad copies exile at the end of whatever combat step they were created in. They’re Combat Celebrant, Port Razer, and Karlach, Fury of Avernus, though I think a lot of other cards in this general sphere have the potential to work. I’ve opted for three cards that do this, and they’re all creatures, so you can then do even more shenanigans with creating copies of them. The right effect causes your creatures to untap, including your myriad tokens, then get an attack in, where each copy then creates more of itself, presenting an increasingly dangerous and messy board state. Something that synergizes incredibly well with myriad in particular is the ability to take an additional combat phase. Point is, this card is incredibly synergistic with this deck, and it makes me want to build around it to some extent. With The Master out, you keep every single one of these tokens, so when you attack next turn… I don’t even want to figure out how many tokens you end up with. When you attack, they’d each create six token copies of themselves (assuming for a 4-player game), giving you a total of 21 copies. You’d create three copies of it, each of them having three instances of myriad. Imagine giving encore to Cybermen Squadron. Wire Surgeons grants encore to other cards, even just artifact creatures, which is a really strong ability. Similarly, you of course have to run Blade of Selves, which in combination with this gets even more out of hand.Įncore's another mechanic that works really nicely with the ability to keep temporary tokens around. On top of that, since you have a lot of cards that create token copies of your creatures, token copies of Cybermen Squadron all give myriad to each other, making for some truly ridiculous board states. ![]() As you’ll notice, there are a few other artifact creatures for this to work with sprinkled throughout the deck. Granting myriad to other creatures is a huge bonus, which makes this ability one that’s worth building around to some extent. ![]() However, one of the other new Doctor Who cards really stands out: Cybermen Squadron. Not to mention, some of them, like Tiamat's Fanatics, are just plain weak. Only 22 cards in the game have this mechanic and only half of them fit into this color identity. The first thing I looked at when building this deck is what other myriad cards we have access to. This deck is very much focused on getting The Master in play and creating as many tokens as possible. On top of that, red especially has a variety of cards that make tokens that are sacrificed in the end step, and now there’s a Commander that lets you keep those tokens around. It prevents your cards from forcing you to exile or sacrifice tokens, which means that you don’t have to get rid of the tokens that you “temporarily” create. It’s therefore fitting that this card makes copies of itself, using the myriad mechanic.Įven better than that, The Master makes for an excellent myriad matters Commander. This card represents John Simm’s Master in The Tenth Doctor’s final episode, where his plan involves supplanting himself onto every human on the planet, turning them all into clones of himself.
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